Monday, October 10, 2005

Vampires Still Suck


What a disappointment! Darkwatch is a yucky game. Damn. I really, really, really wanted it to be awesome. It's not a bad game per se, but frustrating on so many levels:

- Mindless, endless enemies
- Crappy hit detection
- Boring level design
- Stupid good/evil system
- Dumb plot

The list goes on. Vampire powers are under-utilized. Weapon variety (and innovation)is lacking. The horseback levels, which are total filler, occur in these bizarre, barren environments where train tracks run back and forth between nothingness.

That said, there's a lot of great stuff about Darkwatch, most of which could be salvaged for a sequel. The character designs and atmosphere are both awesome, and the biggest selling points of the game, in my opinion. Screenshots really look great. The game is fast and smooth. The melee system rocks. Knocking a skeleton's head off with the butt of your gun delivers a satisfying crunch. But the game becomes brainless and aimless about four or five hours in. I don't mind a speedfreak shooting gallery, but it gets really frustrating when your bullets seem to be ineffective.

Anyway, I sent it back to GameFly before I even got to the much-ballyhooed sex scene. Far Cry is on its way instead, and I hope it's better!

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