Friday, May 26, 2006

Game Over


Well, today is my last day at GameTap. It's been an amazing ride.

Cube on the Brain

A friend of mine recently asked me to name my Top Ten favorite Ice Cube tracks. With a recent shoot for GameTap in the bag, and a new album coming out on June 6, Ice Cube is all up in my shit lately.

Top Ten Ice Cube Tracks:
1. The Nigga Ya Love to Hate
2. Jackin' For Beats
3. The Wrong Nigga to Fuck Wit
4. Steady Mobbin'
5. 24 Wit an L
6. It Was a Good Day
7. Down For Whatever
8. You Know How We Do It
9. Wicked
10. Dead Homiez

Note that nothing from the "War & Peace" albums made it, even though I like "Pushin' Weight" from the first one and "You Can Do It" from the second one. Anyway, let's hope the new Cube album is a return to form.

Wednesday, May 24, 2006

OMG OMG OMG

Awesome! The Wizard is going be released on DVD in August! Weird that I just blogged this only a few weeks ago.

Tuesday, May 23, 2006

Lost Game

Even though I'm a huge fan of the show, I'm not sure how a game based on Lost could possibly be any good...unless it includes a Hugo peanut-butter-eating minigame.

Monday, May 22, 2006

A Cautionary Tale

Sit back and let me tell you a story. A story about a game called "State of Emergency 2" for the PS2.


I went into this game with zero expectations. (In fact, I haven't even played the first game.) To further substantiate the Schwartz Theory of Low Expectation Media Consumption, my initial reaction to the game was super positive. In fact, SoE2 (as I will call it henceforth) was a blast to play! The game opens with your character inside the death chamber at a prison -- uh oh! Fortunately for him, someone was kind enough to strap a gun to the bottom of his chair. (Yes, check credibility at the door for this one, folks.) Time to make with the carnage!

I should have known something was up when I could not figure out how to exit the FIRST ROOM in the game. Apparently, I did something that prevented the correct story trigger to occur, because once I rebooted and did it again, progress flowed smoothly. The gameplay is typical third-person action: shooting, running, sniping, grenading, ducking around corners. The gimmick here, like in the first game, is that there are a whole lot of NPC characters running around the levels, making for a very chaotic "moblike" atmosphere. Once you bust all the prisoners out of their cells, the game succeeds remarkably well in this area. There are indeed lots of (often identical) chumps running around getting in your way, and woe is the prisoner who gets between you and a guard with a shotgun.

The game is tough. VERY tough. I kept failing the missions, even in the early stages. But unlike GTA, I was not frustrated -- not yet, anyway. Just the opposite: the challenge level was just high enough to make me want to keep trying again and again, without the fun factor diminishing. This is an astonishing achievement, considering modern games often become intolerable when the learning curve is too punishing. (The spinning towers of blades at the end of God of War jump to mind.) In the case of SoE2, the frustration was part of the fun.

Oh, but then how things went wrong. Horribly wrong. Eventually, you break one of your buddies out of prison, and suddenly you have multiple playable characters that you can hotswap during the action. Too bad your buddies are NO FUCKING HELP WHATSOEVER. Too bad there are suddenly CRACKSHOT SNIPERS ON EVERY GUARD TOWER who are all too ready to blow your head off at 2,000 paces. Too bad the levels are IMPOSSIBLY BLAND with nowhere to hide. Too bad it takes FOREVER TO SWITCH WEAPONS. And did I mention that the friendly AI is MADE OF PUDDING?

At a few hours into the game, the punishing challenge suddenly made a hard turn into the No Fun Zone. I started seeing SoE2 it for what it really was: an example of bad programming. Or bad level design, or bad enemy AI, whatever. (Note to developers: enemies that can hit you from across the level when you can't even see them is no longer acceptable.) Frankly, the game had so much going for it. Cool weapons, lots of explosions, a funny delivery and sense of attitude. Not to mention the first scene that takes place inside a DEATH CHAMBER. But ultimately, I turned off my PS2 in a huff and sent the damn game back to GameFly. Who has time for this stuff when there are so many other good games to play?

I love it when an overlooked gem or a budget title, having fallen victim to the oversaturated market, suddenly breaks through and impresses you with its sheer level of quality or awesome budget-ness. Unfortunately, SoE2 is just another game that could have been so much more.

Thursday, May 18, 2006

GameTap E3 Picks

GameTap has selected its favorite games from E3 2006. You can also check out a video here.

Slimey

While we're on the subject of Square Enix, take a look at the full checklist of slime keychains:


I got #24, the blue king slime, which is pretty rare, I guess? Anyway, he's definitely a cool one to have!

Yangus: Mysteriously Absent?

So, Young Yangus' Mysterious Dungeon does not seem to be appearing on American shores any time soon, which really sucks. However, something that escaped me at E3 but now has me totally psyched: Square Enix announced Dragon Quest Swords: The Masked Queen and the Tower of Mirrors for release on the Wii. Unclear if it will be an exclusive. The press release says that the Wii hardware is integral to the gameplay, so if they port it to PS3 or whatever it will certainly be a different game in some respect.

Wednesday, May 17, 2006

Spow!

Those of you who went to E3 and actually had time to see stuff (I hate you) probably already got the full demo of Spore. We knew this game was going to be good, but after watching the 20-minute demo from Will Wright (available in a few places, including good ol' YouTube) I am completely and utterly floored by the game's design and scope. You want to play in a sandbox? How about an entire friggin' UNIVERSE? I have never been a Sims fan (too boring), and though Spore looks somewhat similar it is clearly cut from entirely different cloth. I was really amazed. Watch the whole thing, and avoid the Robin Williams clip if you can. Sorta funny, but totally unnecessary.

It's Official

Well, I can finally announce that I am officially moving into game design. As of May 30 I will be returning to Cartoon Network to work as content designer on a to-be-announced game project. I am extremely excited about this opportunity!

Monday, May 15, 2006

E3 Report

Unfortunately, my report from E3 2006 is a bit Wii'k. This show was a lot more work than I was expecting, with back-to-back media appointments and meetings, not to mention the fact that I was basically on my feet for 12 hours straight all three days. With only 3 or 4 hours to actually hit the floor and check out the wares, I didn't take back nearly as much as I was hoping. That said, I have some impressions to share, with more than a few pleasant surprises and plenty of games that left me salivating. Check out all my pics here.


God of War II: You know, God of War II left me feeling underwhelmed. Yes, it's gorgeous and, yes, it is still fun to play. But as is the case with great games, you hope that the sequel will bring more than just "more of the same" to the table. Based on my limited playtime, I did not see anything new here. The same great graphics, the same tight gameplay, even the same "Kratos falling through the clouds" intro. Maybe I wanted a new weapon? Maybe I wanted a new playable character? I don't know, but while this is definitely going to be a good title, I can't yet say that it will be a great sequel.

Dead Rising: You want a sandbox game? Capcom's got your sandbox game...with zombies. Simply put, this game is a blast to play. Hitting zombies in the skull with a giant LEGO head was worth waiting for, let me tell you. But what about that lazy camera? (Zombies kept sneaking up and biting me in the behind.) What about that annoying photographer dude? (Listen, pal. I don't want to take pictures of you beating zombies. I'd much rather beat you myself.) In a mall environment where everything is a weapon and with gameplay open-ended to the max, this just may be the game that gets me to buy a 360.

Too Human: Speaking of buying a 360, Too Human was on my "must play" short list before heading out to LA. I got the chance to sit down with the game twice, and I was really impressed. Now, keep in mind: the gameplay was very choppy and the load times were unforgivable. This was clearly an early build, and I would venture to guess that Microsoft really had to think hard about whether or not to display this puppy at E3. Well, I'm glad they did, because if you look past its rough edges you can really see the potential of something extraordinary. The controls are quite different, with all of the action orchestrated by the dual analog sticks. The environments were just gorgeous, with some really cool effects and enemies thrown in for good measure. The demo was way too easy, as I got the feeling I could have played through with my eyes closed. Silicon Knights is promising an "easy to learn, difficult to master" mechanic, and if they can deliver, this is going to be an awesome experience.


Spectrobes: Yeah, this game is a Pokemon rip but the creature designs are sweet! And the developer is the company behind Kingdom Hearts for the GBA. So I'm going to keep my eye on this one. Also, Buena Vista has revived the Turok franchise (good) and entered into the weird with the Desperate Housewives game (weird). So what do you care if you gotta catch all them Spectrobes?

Gears of War: Thanks to my friend Greg, I had the opportunity to go behind closed doors with Gears of War to check out the multiplayer deathmatch. Now, I'm mostly a single-player dude, so I was going in a bit skeptical. Let me first say that the game is freaking GORGEOUS. If you're a 3rd person shooter fan, you NEED to check out this game for that reason alone. But, okay, what else does the game offer besides pretty graphics? The only innovation I saw was that the guns had chainsaws on them. (Gone are the days when you had to be saddled with your chainsaw separately. Huzzah!) Seriously, this is next-gen? Freaking chainsaws? I'll wait for the single player, because this looked just like more of the same.


Yakuza: OK, now we're talking. This PS2 exclusive from SEGA is probably just around the corner. Maybe I'm just an old school fogey, but Yakuza was one of the best demos I played at the show: an RPG beat-em-up with real style. Set in the Japanese criminal underground, the title promises some pretty varied gameplay, AWESOME fight controls and elements of "go anywhere, do anything" that may or may not come to fruition. What I can tell you is this: beating a guy over the head with a golf club until it breaks, then smashing the side of his face into a coke machine is just about as cool as it gets.

Prey: There was a lot of buzz around this game leading into E3. Honestly, I played this game at the Microsoft booth because it was one of the few kiosks that was empty when I arrived. Well, I'm glad I played it, because it brings something different to the "been there, done that" feeling that I get from most FPS titles. In fact, I jumped into a deathmatch game and quickly found my footing. The action was fast and fun, and -- get this -- the maps rotate a full 360 degrees. This is hard to explain, but basically, you can run up alongside certain walls and flip the map over. I did not have enough time to figure out the strategy underneath it all, but I did get to see my opponents running on the ceiling like crazed cockroaches. And as far as I'm concerned, running on the ceiling = sign me up!

Full Auto 2: Speaking of deathmatch, I played me some Full Auto 2 deathmatch and I had a freaking blast. (Again, SEGA brings me one of my favorite game experiences of the show.) The controls were a bit dicey until I got a handle (pun intended) on the handbrake. At that point, I could zoom along at full speed with a bogey on my six, do a quick 180 degree turn and blast missiles right into his grill. I don't think this game is going to move any PS3s, but when I get one I will probably make sure Full Auto 2 is on my shelf with it.


DQ Heroes: Rocket Slime: No Dragon Quest Yangus on the floor had me crying in my Alchemy Pot, but this game is a fine substitute. Coming to your DS in September, Rocket Slime is an action/RPG hybrid (lower screen) with giant mecha slimes (top screen) all served up in the inimitable DQ style. Yeah, I'm a bit of a latecomer to the Dragon Quest games, since the only one I've played (other than DQ8) is the original Dragon Warrior for the NES. But who cares? I love this series.

Justice League Heroes: How about this for a surprise? Justice League Heroes is awesome! Developed by Snowblind, the same guys who did the Dark Alliance and Champions of Norrath dungeon crawlers, JLH already has the same spit-and-polish of those games, with a superhero sheen. I played this one at the WBIE booth. I was Superman, the guy from Snowblind was Batman. We totally kicked some robot ass. Perhaps my reaction is due to severely low expectations, but as a comic book fan I am now really looking forward to picking up this game.

Guitar Hero II: What can I say? I've saved the best for last. Guitar Hero II promises to be awesome. I played "YYZ" in co-op mode with some other dude: me on bass, him on lead guitar. It was superb. To activate star power, you and your partner must tilt your guitars simultaneously. This is a lot like the Lifeson-Lee synchronized guitarring of old. I don't think I've ever rocked harder with a video game. Plus, I got a free poster.


Speaking of Guitar Hero II, there's something I have to mention. I was at the Capcom party at Gallery 1988 (where I bought the piece called "Zebes Welcoming Committee" at above right) and they had Guitar Hero customized with the Megaman theme! That was pretty sweet. (They also had the Ikari Warriors theme, but I didn't see anyone from SNK crashing the party.) I see a video game music edition of Guitar Hero coming some day to a console near you...

All told, this was a pretty amazing show. I was disappointed that I did not get to try the Wii. Everyone who walked out of that experience had a big shit-eating grin on their face. (Too bad I did not have the time or the patience to wait for 6 hours to try the damn thing.) Well, I am very happy for Nintendo. They really know how to buck the trend. I am sure some of the games will be gimmicky, but as one friend of mine said, "I've played tennis for real and in video games a million times. But now I get to play it in a whole new way." Can't argue that one, folks.

Other games to watch for are: Assassin's Creed, Spore, Hellgate London, Red Steel, Huxley, Super Smash Bros. Brawl, Twilight Princess (of course) and Command & Conquer 3...among many others.

Now it's time for a nap!

Thursday, May 11, 2006

I Really Am 8 Bit

So I went to Capcom's party at Gallery 1988 tonight (which, for the record, is near the intersection of Labrea and Melrose) and bought something from the latest edition of I Am 8 Bit! It is called, "Zebes Welcoming Committe" and features some of the baddie creatures from Metroid. I also bought a poster print by Seth Fisher, which immortalizes the game Rampage, and was one of the last things he did before he died (tragically and unexpectedly) in Japan. Great night.

P.S. I decided that all the artwork at I Am 8 Bit could be called one of two things: 1) "My Wife Is Gonna Kill Me," or 2) "It's Going Right to the Office, Honey."

Wii Are Psyched!

So, this is what I hear: Super Smash Bros. for Wii. (Solid Snake as a playable character?) A Metroid game featuring Samus sans suit, and Kid Icarus next-gen!

Monday, May 08, 2006

GameTap @ E3

GameTap has posted its schedule for the E3 live clientcast. Space Ghost interviews Peter Moore? Well, that ought to be interesting...

Friday, May 05, 2006

Hilariousitination

I was just purging my work inbox when I came across an email from marketing that used the word "operationalizing" in the subject line. Isn't that funny? Let's take our learnings offline.

Concert Hall!

Seven songs confirmed for Guitar Hero II and probably playable at E3!

Psychobilly Freakout - Reverend Horton Heat
Strutter - Kiss
Who Was in My Room Last Night - Butthole Surfers
You Really Got Me - Van Halen
War Pigs - Black Sabbath
YYZ - Rush
Arterial Black - Drist

Thursday, May 04, 2006

Off to See the Wizard

My conflicted feelings about YouTube aside, it is definitely nice to find the trailer for The Wizard, the awesomest Nintendo movie ever. Come out on DVD, already!

Wednesday, May 03, 2006

Ubwiisoft

Ubisoft continues to show its support of the Wii with the addition of Rayman Raving Rabbids to Nintendo's slowly growing launch lineup. I guess the game is multi-platform, but they did include an awesome picture with the press release...



In the game, Rayman will fight "Ultra-Crazed Evil Rabbits" -- which sounds like a pretty good start, anyway.

Haiku of Halitosis

This, and other hilarious subtitles, can be found one click away at the Castlevania title generator! Link brought to you by Joystiq.

Tuesday, May 02, 2006

Wii Respond

Game developer types respond to the Wii over at Gamasutra. What do we learn? Probably what we already knew: yes, it's a silly name, but ultimately, it's the experience that really counts. If the console and the games are awesome (looking likely), then they could have called it the Nintendo Doodybomb and it wouldn't have mattered. Right?

Excuse Me, Mr. Moore? Mine's Broken

Everyone has heard about the Xbox 360's so-called "quality problems" -- that is, the manufacturing defects, overheating, etc. (I have also heard rumor that a new chipset will be offered as soon as Q4 that has less tendency to overheat.) Anyway, no one I know has had this kind of problem with their 360, so I imagine most of this stuff is proliferating on the Internet. (What a shock.)

In any event, I don't own a 360. But whether you do or you don't, this story from the San Jose Mercury News will certainly raise an eyebrow. The most incredible thing? The guy found nine Xbox 360 games worth owning.

Zing!